PORTLAND, OR (May 31, 2019) – The author of the diceless RPG Nobilis has announced a sequel game, “Glitch: A Story of the Not.” Glitch is intended as a stylistic successor to Hogshead Publishing, Ltd.’s highly-regarded, award-winning 2002 edition of Nobilis, and is targeting a 2019 or 2020 release.
“Glitch: A Story of the Not” is a tabletop RPG about living in a broken world. Its protagonists came into that world to destroy it, to unmake it; to cleanse it all with an eldritch fire—only, in the end, they had to stop. Some of them do good work, now, instead. Others just do their best.
Glitch will use the basic Nobilis setting and a substantially updated version of the Nobilis rules engine (integrating improvements from the 2011 edition, curated elements from the author’s later projects, and a selection of new mechanical ideas). Play will focus on exploration and investigation. The book is estimated at 360 letter-sized pages.
Currently, the initial release of Glitch is expected to be through kickstarter; confirmation, further details, and a more precise schedule will be announced at a later date.