Over on rpg.net, today, I’ve admitted to the following, regarding Glitch:
- that the protagonists’ curse is in fact using the same basic narrative ideas as the “Accursed” stuff in Chuubo’s (1, 2, 3)
- … although the mechanics are likely to look more Nobilis-like
- … and the cosmology is probably different from what you’d see in Chuubo’s, as well.
- that I’m not really using the Nobilis concept of “full Excrucians” at a super-high power level and “Excrucian-shards” at a lower power level, although I made some continuity nods to keep old campaigns viable.
This will mean more to people who’ve been following my games; if you haven’t been, you can safely ignore both spoilers, since they, ultimately, just return readers closer to the state of innocence that newcomers to the setting occupy ^_^